That’s thanks to the Tactics system, which is the best riff on Final Fantasy XII’s gambit system since…well Final Fantasy XII. And while you do tell units where to go, they are pretty self-sufficient when it comes to actually clashing with enemies. Screenshot: AtlusĪll of this occurs in real-time on the map, though you can (and should) pause at any time to take a second and assess your troop movements. Every encounter with an enemy unit consumes stamina, and when it’s depleted, a unit can no longer move or defend themselves. The other main resource to keep track of is Stamina, which every unit has a set amount of. In addition to acting as a resource to summon your combatants, Valor Points can also be spent to use characters’ special abilities, called Valor Skills. Valor Points accrue over time by defeating enemy units or capturing enemy outposts. You summon units by spending Valor Points, and then direct those units through the map. You start at a Command Post on one side of the map and typically must defeat a boss at the other end and capture the enemy Command Post. Before long, you’ll find that battles are nothing if not fast-paced and stress-inducing (in a good way).Ī typical Unicorn Overlord battle plays out as follows. This early stretch includes some battles that may feel slow to genre aficionados, but it serves a necessary purpose, dispensing important information on the game’s workings in bite-sized chunks. The game eases you into the scale of fights as well as the sheer amount of systems you have to engage with through the opening couple of hours (which make up the currently available demo). Scattered across the expansive overworld that is the five kingdoms of Fevrith, encounters can range from small skirmishes to massive, multi-stage battles across a large swath of the map. Those battles are the game’s bread and butter. All you really need to know for now is that Vanillaware’s tactics RPG is about assembling an army and winning battles across the map as part of your play to reclaim the throne. It’s all fairly generic and mostly acts as set-dressing. Cast in the role of Prince Alain, the rightful heir to the throne, you are charged with liberating the world from the clutches of an evil emperor. Unicorn Overlord takes place in the medieval world of Fevrith. Unicorn Overlord is one of the most impressive tactics games in recent memory, and it’s not to be missed. While the narrative of Vanillaware’s latest release doesn’t reach the heights that fans of the twisting 13 Sentinels may hope for, it doesn’t need to-not when its combat is so meticulously designed and captivating. Just when you think you’ve learned everything you need to know about how to approach and win its large-scale tactical battles, it unveils yet another piece of the puzzle you need to consider. The self-described tactical RPG (that is in reality more of a real-time strategy game) comes to us from Vanillaware, the developer behind games like Odin’s Sphere and 13 Sentinels: Aegis Rim, and it’s a marvel of system design that blends planning ahead with fast-paced reactions.
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